

"The biggest thing to keep in mind here is that development is just starting with the remake, nothing is totally set in stone and a lot will change over time," McMillen cautions. It's set to begin development on January 1 and be finished by the end of 2013, and McMillen wants to have a loyalty pre-order discount for anyone who owns Isaac already. Composer Danny Baranowsky is mixing up some new songs for the console version. Rebirth will have local co-op only, and it will contain some "secret stuff" that couldn't be added to the Flash version. Rebirth will include Wrath of the Lamb and a new, similarly sized expansion that features a fresh final chapter and ending, two new playable characters, and "tons more items, rooms, enemies, bosses and the like." Nicalis is talking to Microsoft and Nintendo, and even iOS is an option, "if it's not garbage." He's taken to Tumblr to clear up questions about Binding of Isaac: Rebirth, confirming that publisher Nicalis is working on ports for PS3, Vita and PC via Steam. Surely Edmund McMillen didn't think 1 million Binding of Isaac fans would be satisfied with the scant details he provided about the game's console version, Rebirth, in yesterday's postmortem.
